How to Play Bullshit or Cheat Card Games?: Setup, Rules, and Strategies

Playing Bullshit, also known in the UK as Cheat, is one of the most entertaining ways to test your bluffing skills and spot deception in others.

This guide explores everything from the game’s origins and basic rules to how to play step-by-step, along with strategic tips and global variations.

Whether you’re new or revisiting this classic party game, here’s everything you need to know.

What Is the Bullshit or Cheat Card Game?

What Is the Bullshit or Cheat Card Game

The Bullshit card game, widely recognised in the UK as Cheat, is a bluff-based shedding game played with a standard deck of playing cards.

It combines simplicity with psychological gameplay, making it a staple in party game collections.

Players aim to get rid of all their cards by playing them face down while declaring the card’s rank. The twist is that they can lie about what they’ve played.

Other players may choose to believe or challenge that claim. The game tests players’ deception, memory, and ability to read others.

It’s part of a broader family of card games that revolve around bluffing. In various regions, the game is known as I Doubt It, Bluff, or Liar. The name may change, but the mechanics remain similar.

Where Did the Bullshit Card Game Originate?

The origins of Bullshit are difficult to pinpoint due to its oral tradition, but similar bluffing games have been popular across Europe for decades.

Its roots can be traced back to games such as the Russian Veryu Ne Veryu and the German Mogeln.

These games, like Bullshit, revolve around playing cards face down and bluffing about their rank. Over time, regional rules and variations emerged, giving rise to many international versions.

Despite the differences, the core mechanics have remained consistent, making it a widely recognised and adaptable game.

In many cultures, this game developed independently or spread informally through social gatherings. That flexibility has contributed to its popularity across generations.

What Are the Basic Rules of the Bullshit Game?

Bullshit is typically played with three to ten players using a standard 52-card French deck. For larger groups, combining two decks is recommended.

The game is turn-based, moving clockwise. Each player, on their turn, declares a card rank and plays one or more cards face down, claiming that they match the declared rank. Bluffing is allowed, and often necessary.

If another player suspects a lie, they can challenge it by calling “Bullshit” or “Cheat.” The cards played are then revealed. If the player lied, they pick up all the cards in the pile. If the accusation was wrong, the challenger collects the cards.

The game continues until a player successfully discards all their cards.

Basic Gameplay Overview

Element Details
Number of Players 3 to 10
Deck Type Standard 52-card deck (or 2 decks)
Card Objective Discard all cards
Bluffing Allowed Yes, at any turn
Direction of Play Clockwise
Who Goes First Player to the dealer’s left

How Do You Play Bullshit or Cheat?

Bullshit, also known in the UK as Cheat, is a game built around bluffing, strategic deception, and observation.

The aim is to discard all your cards while convincing others of the truthfulness of your moves or catching them when they lie. Here’s a complete breakdown of how to play the game, from setup to winning.

Game Setup

Game Setup

Step 1: Prepare the Deck

Start by selecting the appropriate deck based on the number of players.

  • For up to four players, use one standard 52-card deck.
  • For five or more players, shuffle together two full decks (104 cards total).
  • Jokers are generally not used unless stated in house rules.

Step 2: Deal the Cards

Shuffle the cards thoroughly and deal them as evenly as possible among all players.

  • Some players may end up with one more card, which is acceptable.
  • Each player keeps their hand hidden.
  • The player to the dealer’s left goes first.

At this point, all players should have their cards, and the central play area (the pile) is empty.

Getting Started

Getting Started

Step 3: Begin the First Turn

The player who goes first must declare and play Aces.

They place one or more cards face down in the centre and announce that the cards are Aces, regardless of their actual value.

For example, they may say “Two Aces” and place two cards face down — these could actually be any cards.

Step 4: Understand the Rank Sequence

Play proceeds clockwise. The next player must declare Twos, the one after declares Threes, and so on, continuing through the rank order.

Once Kings have been declared, the sequence loops back to Aces. Players must follow the declared rank pattern regardless of what cards they truly play.

Lying is allowed, and is a major element of the game. Players can play any card, but must declare it as the current rank.

Gameplay Mechanics

Gameplay Mechanics

Step 5: Play Cards Face Down

Each turn, a player must:

  1. Follow the current rank in the sequence.
  2. Place one or more cards face down.
  3. Announce the number and rank of the cards played.

They may be honest or lie about the cards they are playing.

Step 6: Challenge with “Cheat” or “Bullshit”

Any player, not just the next in turn, can call out the last player by saying “Cheat” or “Bullshit” if they believe the cards placed are not of the declared rank.

The challenged cards are then turned over for all to see.

  • If the player lied, they must pick up all cards in the centre pile.
  • If they told the truth, the challenger must pick up the pile.

Once a new player has played cards, it is too late to challenge the previous play. Timing is essential when calling a bluff.

Step 7: Continue Play Clockwise

After the challenge (if any), or if there was no challenge, play moves clockwise to the next player, who must declare and play the next rank.

Gameplay continues in this fashion, with players either being truthful or deceptive, while opponents observe and decide whether to challenge.

Winning the Game

Winning the Game

Step 8: Getting Rid of All Cards

The game continues until one player successfully discards all of their cards. However, victory isn’t immediate.

If a player places their final card(s) and is challenged:

  • If they were bluffing, they must pick up the pile and stay in the game.
  • If they were truthful, and their cards match the declared rank, they win.

Step 9: Adding Penalties or Rewards

In many informal or party settings, players like to introduce fun additions:

  • The last player left with cards may be assigned a light penalty or forfeit.
  • The winner might receive a small prize or get to assign a challenge.

These additions are not official but are common in casual games for added enjoyment.

Gameplay Flow Summary

Phase Action
Turn begins Player declares the current rank
Cards played One or more cards placed face down
Optional challenge Any player may call “Cheat” or “Bullshit”
Reveal and resolve If bluff, player picks up pile; if wrong, challenger does
Play continues Next player declares the next rank

This structured flow continues until a player discards all their cards and meets the win condition without being caught bluffing.

What Are the Popular Variations of Bullshit?

What Are the Popular Variations of Bullshit

Although Bullshit, also called Cheat in the UK, has a simple core gameplay mechanic, it has inspired a variety of regional and house rule variations.

These differences often modify the gameplay flow, the structure of turns, or the way players can bluff and challenge.

The result is a diverse collection of game styles that cater to different skill levels, group sizes, and even cultural preferences.

Some of these variants aim to increase the difficulty or strategic depth, while others focus on making the game more unpredictable or social.

Common Rule Variations

Passing a Turn

In many British versions, players are allowed to pass their turn rather than lie. This introduces an added layer of honesty into the game and gives players a tactical choice if they don’t want to risk a bluff.

Flexible Rank Declaration

In the traditional game, players must declare the next card rank in sequence (e.g. from Ace to Two to Three, etc.). In some variations, however, players can declare any rank they choose, making it harder to track what’s truly been played and increasing the bluffing element.

Fixed Rank Rounds

Certain variations require all players to declare and play cards of the same rank for the entire round. For example, if the first player declares Kings, every player in that round must also play cards claiming to be Kings until the pile is challenged or cleared.

Bluffing the Number of Cards

In some rule sets, players are not only allowed to lie about the rank of the cards but also the quantity they’re placing. This increases the challenge for other players trying to spot inconsistencies, especially if a large number of cards are played at once.

Wildcard Inclusion

Some versions include Jokers as wild cards, allowing them to represent any rank during play. This adds unpredictability and can be used strategically to strengthen or disguise a bluff.

International Variants of Bullshit

Across the world, Bullshit has been adapted into many culturally specific versions. These not only reflect the same core mechanics but often introduce unique rules and gameplay systems.

Table: International Variants Overview

Variant Name Region Key Differences
Cheat United Kingdom Allows passing; fixed rank sequence; known for lighter tone
I Doubt It United States Often identical to Bullshit; more commonly used as a family-friendly name
Veryu Ne Veryu Russia Players call “I believe” or “I don’t believe”; fixed rank per round
Mogeln Germany/Austria Uses Ace of Hearts as lead; suit-based sequence; bluffing called “gemogelt”
Fourshit/Eightshit Canada/Spain Uses 2 decks and Jokers; limited selected ranks; wildcards and customised deck
吹牛 (Chuīniú) China (Fujian) No fixed rank; players can pass; pile cleared after consecutive passes
Bluffstopp Sweden Players follow suit and must play higher ranks; still allows bluffing

Regional Examples in Detail

Veryu Ne Veryu – Russia

This Russian variation translates to “I Believe, I Don’t Believe”. Players do not rotate through ranks but stick to the same declared rank for the entire round. A player may choose to say “I believe” to accept a play or “I don’t believe” to challenge. If the bluff is detected, the challenger takes the pile, adding a unique tactical element.

Mogeln – Germany and Austria

Played with either one or two standard decks, this variant uses specific suit and rank sequences starting with the Ace of Hearts. Cards must follow a progression within a suit. The call for bluffing is “gemogelt”, and revealing a false card forces the player to pick up the stack. This version adds more structure and memory elements.

Fourshit or Eightshit – Canada and Spain

This version often uses two full decks with wildcards (Jokers). Only a selected set of ranks are used, such as 6, 8, 10, J, Q, K, A. The rank never progresses; the first player to declare a rank sets the tone for the round. All players must then play cards of that rank or bluff accordingly. If a player holds all eight of one card and fails to declare it, they automatically lose.

吹牛 (Chuīniú) – China

Also called “Bragging” or “Lying”, this game allows players to choose any rank during their turn. If all players pass in succession, the entire central pile is removed from the game. This version also includes a reset mechanism that helps keep gameplay fast-paced.

Bluffstopp – Sweden

Swedish players start with six or seven cards and draw from a central pile. Each player must follow the suit and play a higher-ranking card, though bluffing is still part of the game. If a bluff is caught or a rule is broken, the player draws penalty cards. This version blends bluffing with traditional trick-taking elements.

Summary of Gameplay Variability

The table below highlights how the key gameplay components change across variants:

Gameplay Element Common Variation Types
Rank Progression Fixed sequence, same-rank rounds, or freely chosen ranks
Passing Turns Optional in some variants, not allowed in others
Number of Cards Played Fixed in some versions, flexible in others
Challenges Standard “Cheat” call, or regional alternatives like “gemogelt” or “ne veryu”
Winning Conditions First out wins, or last one left loses, depending on the version

These variations ensure the game can be enjoyed by a wide range of age groups, skill levels, and cultural backgrounds. Whether you prefer a fast-paced bluff-fest or a slower, more strategic experience, there’s a version of Bullshit to suit your table.

What Strategies Help You Win the Bullshit Game?

Success in Bullshit requires a mix of observation, bluffing, and timing. While luck plays a part, smart players can significantly improve their chances by mastering key tactics.

Winning Tips:

  • Use honesty to disguise future lies. Playing truthfully several rounds in a row can lower suspicion when you decide to bluff.
  • Track what’s been played. Mentally note cards that have already appeared. This helps when deciding whether to call a bluff.
  • Vary your tells. Stay calm whether you’re bluffing or not to prevent giving away patterns.
  • Challenge when it matters. Save your “Cheat” calls for suspicious plays involving high-risk ranks like Kings or low card counts.
  • Avoid predictable patterns. Repeating your bluff strategy too often can make you an easy target.

Timing your moves and reacting to others’ behaviour effectively will put you ahead of less attentive players.

Why Is Bullshit a Great Party Game?

Why Is Bullshit a Great Party Game

Bullshit thrives in group settings due to its interactive, unpredictable nature. It’s simple to teach, fast to play, and gets funnier as players get bolder with their bluffs.

Key Reasons for Popularity:

  • Inclusive gameplay: Supports up to 10 players with minimal setup
  • Easy rules: New players can learn within a few minutes
  • High replay value: Unpredictable outcomes and flexible rules
  • Humorous interactions: Bluffing and calling each other out adds laughter to the game

Its social nature and adaptability make it a great addition to any party or family gathering.

What Are the Common Mistakes to Avoid While Playing?

Even seasoned players can fall into common traps. Avoiding these can dramatically improve your game experience.

Mistakes to Watch For:

  • Overusing bluffing: Lying every round will quickly make you a target.
  • Ignoring rank sequence: Playing out of order or forgetting the next rank disrupts gameplay and causes confusion.
  • Calling bluffs recklessly: Incorrectly challenging players adds unnecessary cards to your hand.
  • Failing to observe others: You miss valuable clues when you don’t watch players’ behaviour closely.

Balancing strategy with subtlety is key to avoiding these pitfalls and improving your chances of winning.

Can You Play Bullshit Online or With Apps?

Modern technology has made it possible to enjoy Bullshit digitally. Several online platforms and mobile apps replicate the traditional gameplay experience.

Players can compete with friends or strangers, often with added features like leaderboards and timers.

Digital Gameplay Features:

  • Multiplayer lobbies
  • Avatar customisation
  • Chat options for social play
  • Optional rule variations

These platforms are perfect for maintaining long-distance friendships or just getting in a quick game without a physical deck.

Conclusion: Is Bullshit the Ultimate Bluffing Card Game?

Bullshit (or Cheat) stands out as one of the most enjoyable, bluff-heavy card games for casual settings. With easy rules, a fast pace, and endless potential for strategy and humour, it’s ideal for game nights, parties, and family gatherings. Add in global variations and creative house rules, and you’ve got a card game that never gets old.

Frequently Asked Questions

What do you need to play Bullshit?

All you need is a standard deck of 52 cards, a flat surface, and 3–10 players. For larger groups, use two decks.

How long does a game of Bullshit last?

Usually 10–20 minutes, depending on the number of players and how often challenges occur.

Can kids play Bullshit?

Yes, but it’s better to call it “Cheat” for younger audiences. Suitable for ages 8 and up.

What happens if two players run out of cards at the same time?

The player who played their final card first wins. If there’s a dispute, replay the round.

Are there penalties for calling “Bullshit” wrongly?

Yes. If your challenge is incorrect, you must pick up the entire pile, putting you at a disadvantage.

Can I lie about how many cards I’m playing?

In many variations, yes. Players can bluff both the rank and the quantity of cards placed.

Are there official rules for Bullshit?

No official governing body exists. The game is part of an oral tradition, meaning rules can vary between groups.

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